View Duration: 7:27
I created my first game engine in C++ using OpenGL and SDL. Simple collision detection is done by flattening circle and square collisions in xz plane. generally, if the y value of objects are at a level where 2 objects can interact, a bounding circle collision test is first done (since it is ...
View Duration: 3:38
full speed GSdx 5187 (MSVC 16.00 AVX) SDL 1.3 software mode i5 2500k 3.3@4.6ghz
View Duration: 18:40
Nagranie webinaru poświęconego zmianie środowiska pracy z Tradosa 2007 na Studio 2011. Poradnik dla osób rozważających aktualizację, praktyczny pokaz różnych elementów pracy w Wordzie, Tageditorze i Studio